Cutthroat Caverns (2007)

Spelafbeelding 419cd83f96780f17019681af541e35a6_thb.jpg 🔎
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: Smirk & Dagger Games, IELLO
Ontwerpers: Curt Covert
Kunstenaars: Loïc Muzy, Ian Field-Richards, Mark Jernstrom, William Teo, Tim Wollweber, Morgan Rashand, Adam Vehige, Justin Brunetto, Paul Adam, Mats Holmgren, Noel Hill, Steve Messenger, Eric R. Martin, Bruno Krippahl, Henri Härkönen, Curt Covert, Chad Savage
Mechanismen: Hand Management, Kill Steal, Simultaneous Action Selection, Player Elimination, Take That, Semi-Cooperative Game

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495